Thursday, March 4, 2010

More Technology in the classroom....Etec424

I think it is ok for educators to use game development to influence the academic achievement of students. I think educators should be able to go as far as they want with technology explaining all options, if and only if, in all cases it is beneficial to the student. Technology in class rooms should always be student-centered.

I think online chats and instant messaging could be of more value in the class rooms only if the teacher is able to find a way to monitor all conversations without violating any privacy rights, depending on the lesson. This new form of technology could possibly add to student's learning but also could become the new "trend", replacing text messaging in class rooms, and could lead to distractions.

I think it is beneficial having text-based communication versus synchronous face to face communication because more students have difficulty talking aloud or are afraid of embarrassment when speaking in the class room in front of their peers. So this text-based use of technology will most definitly be better and an easier way for more students to communicate their participation in the class room.

I think podcasting can enhance a students learning abilities just as much as all internet based websites that contribute to students education. So I do not see much of any change with podcasting versus all other technologies. It's just another way of delivering information.

Video gaming can help develop your studying but I am definitly curious as to see how well it will benefit students when it comes to mathematics. According to Can development, "video gaming is proven to help student with their math skills, comprehension, and all." I think as a teacher I could gain from video gaming only if it benefits my students. It could also benefit me by introducing new ways to present my lesson plans and curriculums.

2 comments:

  1. Ashley, about your video game idea for your class I think that is a great idea and I think in todays world the students will enjoy that. I wonder how could I do that for Physical Education but still use the motor skills. Thats a challenge for most.

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  2. That is interesting to think of how video games may apply to each subject area. Maybe different games can be marketed with different subjects in mind, or perhaps a line of gaming could be introduced with these interests in mind. For younger ages, brands like Leapster do just that. I agree that the benefit of the student is the ultimate result, so whatever can reach them is a good option.

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